Weapon design concepts I made for a video game called ''Counter Strike.'' To make these artworks I used a mixture of 2D and 3D software such as Photoshop, Illustrator, Blender, Substance Painter and Substance Designer and tested it out with the video game's ''Source 2'' engine.
Disclaimer: I only created the PBR textures and not the weapon models itself.
Disclaimer: I only created the PBR textures and not the weapon models itself.